Weather Keeper

The museum has one empty room and a storm in a glass jar. Choose where the weather should go. The route you make becomes its little illustrated record.

Before closingA story in five choices

The last room is still warm

A blue storm taps from inside its glass. Outside, the night greenhouse has forgotten how to rain. The curator hands you the key and waits.

No timer, score, account, or outside call. Your choices stay in this tab.